![]() Mickey’s movements are fluid and full of character – a reminder of how remarkably cartoonlike the animation in the 1990 game once looked. Right from its opening moments, this new Castle Of Illusion ushers in a sense of confidence and urgency. Once again, Minnie’s been kidnapped by the evil witch Mizrabel, and Mickey goes off in search of a series of gems that will lead him to her hiding place. ![]() Under the guidance of the original game’s director, Emiko Yamamoto, Castle Of Illusion 2013 revives the original’s side-scrolling gameplay, while adding generous new touches of its own. Some critics described Castle Of Illusion as a Mario clone, but for many young players, it was much more than that its catchy music, gentle pace and cheerful atmosphere were perfectly of a piece with Mickey Mouse’s character, and while its jumping and collecting were obviously inspired by Nintendo’s outing, Castle Of Illusion’s bouncing and projectile-throwing mechanics were welcome individual touches. Originally released back in 1990, Castle Of Illusion Starring Mickey Mouse was an early flash of brilliance for Sega’s 16-bit console, providing a colourful, entertaining and often beautifully-designed platformer – beguiling players the world over before a certain blue hedgehog moved in and hogged all the attention one year later. Fortunately, Sega Australia’s remake of the Mega Drive-era platformer feels about as far from cynical name-trading as you could hope for – and rather than warming over a 20-year-old game and serving it back up with smoother graphics, it expands the original Castle Of Illusion‘s gameplay in a way that feels fresh and unexpected.
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